Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4524d 22h |
spiker |
/highres/ |
281 |
|
294 |
4525d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 14h |
spiker |
/highres/ |
|
|
286 |
4578d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 1h |
spiker |
/highres/ |
|
|
282 |
4661d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 17h |
spiker |
/highres/ |
|
|