Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4634d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 22h |
spiker |
/highres/ |
|
|
286 |
4669d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 9h |
spiker |
/highres/ |
|
|
282 |
4752d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4767d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4810d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 1h |
spiker |
/highres/ |
|
|
275 |
4826d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|