Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4546d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4551d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 3h |
spiker |
/highres/ |
|
|
286 |
4586d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4669d 14h |
spiker |
/highres/ |
|
|
282 |
4669d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4672d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4736d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4736d 5h |
spiker |
/highres/ |
|
|
275 |
4744d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4745d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4745d 8h |
spiker |
/highres/textures/ |
|
|