Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4526d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4533d 11h |
spiker |
/highres/ |
281 |
|
294 |
4534d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4534d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4536d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4546d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4551d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 4h |
spiker |
/highres/ |
|
|
286 |
4586d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4669d 15h |
spiker |
/highres/ |
|
|
282 |
4669d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4672d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|