Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4577d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4582d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4611d 18h |
spiker |
/highres/ |
|
|
286 |
4617d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4643d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4699d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4700d 6h |
spiker |
/highres/ |
|
|
282 |
4700d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4703d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4710d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4715d 18h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4758d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4766d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4766d 21h |
spiker |
/highres/ |
|
|
275 |
4774d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4775d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4775d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4776d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4776d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4776d 20h |
spiker |
/highres/ |
Content by Lightsource |
|