Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4577d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4577d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4582d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4611d 14h |
spiker |
/highres/ |
|
|
286 |
4617d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4643d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4699d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4700d 1h |
spiker |
/highres/ |
|
|
282 |
4700d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4703d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4710d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4715d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4758d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4766d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4766d 16h |
spiker |
/highres/ |
|
|
275 |
4774d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4775d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4775d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4775d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4775d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|