Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4597d 1h leod /highres/textures/ fix case of 1151 #1  
300 4597d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4597d 11h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4598d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4609d 0h spiker /highres/sprites/  
296 4609d 20h spiker /highres/sprites/  
295 4616d 3h spiker /highres/ 281  
294 4616d 19h spiker /highres/ Added 4266  
293 4617d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4628d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4629d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4629d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4634d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4663d 19h spiker /highres/  
286 4669d 7h spiker /highres/ 4154  
285 4695d 18h nightfright / Reverted to previous versions: 341-343  
284 4751d 18h loomsday /highres/sprites/props/ doublesided now  
283 4752d 7h spiker /highres/  
282 4752d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  

Show All