Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4588d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4618d 9h |
spiker |
/highres/ |
|
|
286 |
4623d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4650d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4706d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4706d 21h |
spiker |
/highres/ |
|
|
282 |
4707d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4709d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4716d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4722d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4765d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4773d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4773d 12h |
spiker |
/highres/ |
|
|
275 |
4781d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4782d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4782d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4782d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4782d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4783d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4785d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|