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Rev Age Author Path Log message Diff
289 4584d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4588d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 4h spiker /highres/  
286 4623d 15h spiker /highres/ 4154  
285 4650d 2h nightfright / Reverted to previous versions: 341-343  
284 4706d 2h loomsday /highres/sprites/props/ doublesided now  
283 4706d 15h spiker /highres/  
282 4706d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4709d 15h nightfright / Modified: #341, 343  
280 4716d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4722d 3h nightfright / Updated: E1M1.mhk  
278 4765d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4773d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4773d 6h spiker /highres/  
275 4781d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4782d 4h loomsday /highres/ polyTile #367  
273 4782d 5h spiker /highres/ 885 polymerized  
272 4782d 9h spiker /highres/textures/  
271 4782d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4783d 5h spiker /highres/ Content by Lightsource  

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