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Rev Age Author Path Log message Diff
299 4507d 10h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4508d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4518d 23h spiker /highres/sprites/  
296 4519d 19h spiker /highres/sprites/  
295 4526d 1h spiker /highres/ 281  
294 4526d 18h spiker /highres/ Added 4266  
293 4527d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4529d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4538d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4539d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4539d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4544d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 18h spiker /highres/  
286 4579d 5h spiker /highres/ 4154  
285 4605d 17h nightfright / Reverted to previous versions: 341-343  
284 4661d 16h loomsday /highres/sprites/props/ doublesided now  
283 4662d 5h spiker /highres/  
282 4662d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4665d 5h nightfright / Modified: #341, 343  
280 4672d 6h nightfright / Modified: #342, 343, 821, 916, 917  

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