Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4583d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 9h |
spiker |
/highres/ |
|
|
286 |
4622d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4705d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 21h |
spiker |
/highres/ |
|
|
282 |
4706d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4721d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4764d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4772d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4772d 12h |
spiker |
/highres/ |
|
|
275 |
4780d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4781d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4781d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4781d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4781d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4782d 11h |
spiker |
/highres/ |
Content by Lightsource |
|