Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4582d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4583d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4583d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4588d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 13h |
spiker |
/highres/ |
|
|
286 |
4623d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4705d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4706d 1h |
spiker |
/highres/ |
|
|
282 |
4706d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4709d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4716d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4721d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4764d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4772d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4772d 16h |
spiker |
/highres/ |
|
|
275 |
4780d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4781d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4781d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4781d 19h |
spiker |
/highres/textures/ |
|
|