Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4563d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4569d 19h |
spiker |
/highres/ |
281 |
|
294 |
4570d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4570d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4572d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4582d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4583d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4583d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 12h |
spiker |
/highres/ |
|
|
286 |
4622d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4705d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 23h |
spiker |
/highres/ |
|
|
282 |
4706d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4716d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4721d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4764d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4772d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|