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Rev Age Author Path Log message Diff
296 4563d 13h spiker /highres/sprites/  
295 4569d 19h spiker /highres/ 281  
294 4570d 12h spiker /highres/ Added 4266  
293 4570d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4572d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4582d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4583d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4583d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4587d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4617d 12h spiker /highres/  
286 4622d 23h spiker /highres/ 4154  
285 4649d 11h nightfright / Reverted to previous versions: 341-343  
284 4705d 10h loomsday /highres/sprites/props/ doublesided now  
283 4705d 23h spiker /highres/  
282 4706d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4708d 23h nightfright / Modified: #341, 343  
280 4716d 0h nightfright / Modified: #342, 343, 821, 916, 917  
279 4721d 12h nightfright / Updated: E1M1.mhk  
278 4764d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4772d 14h spiker /highres/sprites/ Decal and muzzle tweaks  

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