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Rev Age Author Path Log message Diff
294 4570d 21h spiker /highres/ Added 4266  
293 4571d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4573d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4582d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4583d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4583d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4588d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4617d 21h spiker /highres/  
286 4623d 8h spiker /highres/ 4154  
285 4649d 20h nightfright / Reverted to previous versions: 341-343  
284 4705d 19h loomsday /highres/sprites/props/ doublesided now  
283 4706d 8h spiker /highres/  
282 4706d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4709d 8h nightfright / Modified: #341, 343  
280 4716d 9h nightfright / Modified: #342, 343, 821, 916, 917  
279 4721d 21h nightfright / Updated: E1M1.mhk  
278 4764d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4772d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4773d 0h spiker /highres/  
275 4780d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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