Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4607d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4608d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4614d 11h |
spiker |
/highres/ |
281 |
|
294 |
4615d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4617d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4627d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4628d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4628d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 4h |
spiker |
/highres/ |
|
|
286 |
4667d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4750d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 15h |
spiker |
/highres/ |
|
|
282 |
4750d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4766d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4809d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|