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Rev Age Author Path Log message Diff
297 4607d 9h spiker /highres/sprites/  
296 4608d 4h spiker /highres/sprites/  
295 4614d 11h spiker /highres/ 281  
294 4615d 3h spiker /highres/ Added 4266  
293 4615d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4617d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4627d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4628d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4628d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 4h spiker /highres/  
286 4667d 15h spiker /highres/ 4154  
285 4694d 2h nightfright / Reverted to previous versions: 341-343  
284 4750d 2h loomsday /highres/sprites/props/ doublesided now  
283 4750d 15h spiker /highres/  
282 4750d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4753d 15h nightfright / Modified: #341, 343  
280 4760d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4766d 4h nightfright / Updated: E1M1.mhk  
278 4809d 2h loomsday /highres/ #369 polymerized + #797 recreated  

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