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Rev Age Author Path Log message Diff
289 4553d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4587d 1h spiker /highres/  
286 4592d 12h spiker /highres/ 4154  
285 4619d 0h nightfright / Reverted to previous versions: 341-343  
284 4674d 23h loomsday /highres/sprites/props/ doublesided now  
283 4675d 12h spiker /highres/  
282 4675d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 12h nightfright / Modified: #341, 343  
280 4685d 13h nightfright / Modified: #342, 343, 821, 916, 917  
279 4691d 1h nightfright / Updated: E1M1.mhk  
278 4734d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4742d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4742d 4h spiker /highres/  
275 4750d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4751d 1h loomsday /highres/ polyTile #367  
273 4751d 3h spiker /highres/ 885 polymerized  
272 4751d 7h spiker /highres/textures/  
271 4751d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4752d 3h spiker /highres/ Content by Lightsource  

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