Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4553d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4587d 1h |
spiker |
/highres/ |
|
|
286 |
4592d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4619d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 12h |
spiker |
/highres/ |
|
|
282 |
4675d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4691d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4734d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4742d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4742d 4h |
spiker |
/highres/ |
|
|
275 |
4750d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4751d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4751d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4751d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4751d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4752d 3h |
spiker |
/highres/ |
Content by Lightsource |
|