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Rev Age Author Path Log message Diff
290 4552d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4552d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4586d 22h spiker /highres/  
286 4592d 9h spiker /highres/ 4154  
285 4618d 21h nightfright / Reverted to previous versions: 341-343  
284 4674d 20h loomsday /highres/sprites/props/ doublesided now  
283 4675d 9h spiker /highres/  
282 4675d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 9h nightfright / Modified: #341, 343  
280 4685d 10h nightfright / Modified: #342, 343, 821, 916, 917  
279 4690d 22h nightfright / Updated: E1M1.mhk  
278 4733d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4742d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4742d 1h spiker /highres/  
275 4749d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4750d 22h loomsday /highres/ polyTile #367  
273 4751d 0h spiker /highres/ 885 polymerized  
272 4751d 4h spiker /highres/textures/  
271 4751d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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