Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4552d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 22h |
spiker |
/highres/ |
|
|
286 |
4592d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 9h |
spiker |
/highres/ |
|
|
282 |
4675d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4690d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4733d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4742d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4742d 1h |
spiker |
/highres/ |
|
|
275 |
4749d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4751d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4751d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4751d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|