Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4566d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4571d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4601d 0h |
spiker |
/highres/ |
|
|
286 |
4606d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4632d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4688d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4689d 11h |
spiker |
/highres/ |
|
|
282 |
4689d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4692d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4705d 0h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4747d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4756d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4756d 2h |
spiker |
/highres/ |
|
|
275 |
4764d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4765d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4765d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4765d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4765d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4766d 1h |
spiker |
/highres/ |
Content by Lightsource |
|