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Rev Age Author Path Log message Diff
290 4566d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4567d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4571d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4601d 1h spiker /highres/  
286 4606d 12h spiker /highres/ 4154  
285 4633d 0h nightfright / Reverted to previous versions: 341-343  
284 4689d 0h loomsday /highres/sprites/props/ doublesided now  
283 4689d 13h spiker /highres/  
282 4689d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4692d 12h nightfright / Modified: #341, 343  
280 4699d 13h nightfright / Modified: #342, 343, 821, 916, 917  
279 4705d 1h nightfright / Updated: E1M1.mhk  
278 4748d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4756d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4756d 4h spiker /highres/  
275 4764d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4765d 2h loomsday /highres/ polyTile #367  
273 4765d 3h spiker /highres/ 885 polymerized  
272 4765d 7h spiker /highres/textures/  
271 4765d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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