Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4566d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4567d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4571d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4601d 1h |
spiker |
/highres/ |
|
|
286 |
4606d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4633d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4689d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4689d 13h |
spiker |
/highres/ |
|
|
282 |
4689d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4692d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4705d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4748d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4756d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4756d 4h |
spiker |
/highres/ |
|
|
275 |
4764d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4765d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4765d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4765d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4765d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|