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Rev Age Author Path Log message Diff
291 4566d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4567d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4567d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4571d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4601d 6h spiker /highres/  
286 4606d 17h spiker /highres/ 4154  
285 4633d 5h nightfright / Reverted to previous versions: 341-343  
284 4689d 4h loomsday /highres/sprites/props/ doublesided now  
283 4689d 18h spiker /highres/  
282 4689d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4692d 17h nightfright / Modified: #341, 343  
280 4699d 18h nightfright / Modified: #342, 343, 821, 916, 917  
279 4705d 6h nightfright / Updated: E1M1.mhk  
278 4748d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4756d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4756d 9h spiker /highres/  
275 4764d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4765d 6h loomsday /highres/ polyTile #367  
273 4765d 8h spiker /highres/ 885 polymerized  
272 4765d 12h spiker /highres/textures/  

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