Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4582d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4583d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4583d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 3h |
spiker |
/highres/ |
|
|
286 |
4622d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4705d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 14h |
spiker |
/highres/ |
|
|
282 |
4705d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4721d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4764d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4772d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4772d 6h |
spiker |
/highres/ |
|
|
275 |
4780d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4781d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4781d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4781d 9h |
spiker |
/highres/textures/ |
|
|