Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4563d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4569d 16h |
spiker |
/highres/ |
281 |
|
294 |
4570d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4570d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4572d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4582d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4583d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4583d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 8h |
spiker |
/highres/ |
|
|
286 |
4622d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4705d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 20h |
spiker |
/highres/ |
|
|
282 |
4706d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4721d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4764d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4772d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|