Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4566d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 5h |
spiker |
/highres/ |
|
|
286 |
4601d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4684d 17h |
spiker |
/highres/ |
|
|
282 |
4684d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4687d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4694d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4751d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4751d 8h |
spiker |
/highres/ |
|
|
275 |
4759d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4760d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4760d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4760d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4760d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4761d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4763d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|