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Rev Age Author Path Log message Diff
294 4619d 8h spiker /highres/ Added 4266  
293 4619d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4621d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4631d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4632d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4632d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4636d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4666d 8h spiker /highres/  
286 4671d 20h spiker /highres/ 4154  
285 4698d 7h nightfright / Reverted to previous versions: 341-343  
284 4754d 7h loomsday /highres/sprites/props/ doublesided now  
283 4754d 20h spiker /highres/  
282 4755d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4757d 20h nightfright / Modified: #341, 343  
280 4764d 20h nightfright / Modified: #342, 343, 821, 916, 917  
279 4770d 8h nightfright / Updated: E1M1.mhk  
278 4813d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4821d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4821d 11h spiker /highres/  
275 4829d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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