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Rev Age Author Path Log message Diff
295 4548d 10h spiker /highres/ 281  
294 4549d 2h spiker /highres/ Added 4266  
293 4549d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4551d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4561d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4562d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4562d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4566d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4596d 2h spiker /highres/  
286 4601d 14h spiker /highres/ 4154  
285 4628d 1h nightfright / Reverted to previous versions: 341-343  
284 4684d 1h loomsday /highres/sprites/props/ doublesided now  
283 4684d 14h spiker /highres/  
282 4684d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4687d 14h nightfright / Modified: #341, 343  
280 4694d 14h nightfright / Modified: #342, 343, 821, 916, 917  
279 4700d 2h nightfright / Updated: E1M1.mhk  
278 4743d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4751d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4751d 5h spiker /highres/  

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