Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4542d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4548d 11h |
spiker |
/highres/ |
281 |
|
294 |
4549d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4549d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4551d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4561d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4562d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4562d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4566d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 3h |
spiker |
/highres/ |
|
|
286 |
4601d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4684d 15h |
spiker |
/highres/ |
|
|
282 |
4684d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4687d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4694d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4751d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|