Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4541d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4542d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4548d 8h |
spiker |
/highres/ |
281 |
|
294 |
4549d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4549d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4551d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4561d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4561d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4562d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4566d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 0h |
spiker |
/highres/ |
|
|
286 |
4601d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4627d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4683d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4684d 11h |
spiker |
/highres/ |
|
|
282 |
4684d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4687d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4694d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 0h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4742d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|