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Rev Age Author Path Log message Diff
297 4609d 23h spiker /highres/sprites/  
296 4610d 19h spiker /highres/sprites/  
295 4617d 2h spiker /highres/ 281  
294 4617d 18h spiker /highres/ Added 4266  
293 4618d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4620d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4635d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 18h spiker /highres/  
286 4670d 5h spiker /highres/ 4154  
285 4696d 17h nightfright / Reverted to previous versions: 341-343  
284 4752d 16h loomsday /highres/sprites/props/ doublesided now  
283 4753d 5h spiker /highres/  
282 4753d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4756d 5h nightfright / Modified: #341, 343  
280 4763d 6h nightfright / Modified: #342, 343, 821, 916, 917  
279 4768d 18h nightfright / Updated: E1M1.mhk  
278 4811d 17h loomsday /highres/ #369 polymerized + #797 recreated  

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