Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4549d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 6h |
spiker |
/highres/ |
|
|
286 |
4584d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4611d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4667d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 18h |
spiker |
/highres/ |
|
|
282 |
4667d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4683d 6h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4726d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4734d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4734d 9h |
spiker |
/highres/ |
|
|
275 |
4742d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4743d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4744d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4746d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|