Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4629d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 15h |
spiker |
/highres/ |
|
|
286 |
4669d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 2h |
spiker |
/highres/ |
|
|
282 |
4752d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4767d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4810d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 18h |
spiker |
/highres/ |
|
|
275 |
4826d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|