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Rev Age Author Path Log message Diff
299 4519d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4520d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4531d 2h spiker /highres/sprites/  
296 4531d 22h spiker /highres/sprites/  
295 4538d 5h spiker /highres/ 281  
294 4538d 21h spiker /highres/ Added 4266  
293 4539d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4541d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4550d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4551d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4551d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4556d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 21h spiker /highres/  
286 4591d 8h spiker /highres/ 4154  
285 4617d 20h nightfright / Reverted to previous versions: 341-343  
284 4673d 19h loomsday /highres/sprites/props/ doublesided now  
283 4674d 9h spiker /highres/  
282 4674d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4677d 8h nightfright / Modified: #341, 343  
280 4684d 9h nightfright / Modified: #342, 343, 821, 916, 917  

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