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472 4116d 3h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4116d 4h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4116d 4h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4116d 5h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4116d 7h spiker /highres/ Jetpack 2013  
467 4117d 0h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
466 4117d 1h leod / 1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun  
465 4117d 4h spiker /highres/sprites/ Some Duke fixes  
464 4117d 23h leod / 1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming  
463 4118d 6h leod / Frozen Duke workaround; small maphack fix  
462 4118d 21h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4118d 21h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4118d 23h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4119d 0h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
458 4119d 4h spiker /highres/screen/menu/  
457 4119d 5h spiker /highres/textures/ 4264 color match  
456 4119d 6h spiker /highres/sprites/  
455 4119d 6h spiker /highres/ Duke and Cycloid  
454 4119d 20h leod / Polymost : use 4274_d.png; Minor maphack stuff  
453 4120d 2h spiker /highres/ 4274  

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