Rev |
Age |
Author |
Path |
Log message |
Diff |
522 |
4054d 5h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4054d 5h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
520 |
4054d 5h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4054d 5h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|
518 |
4054d 5h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #4
Both new and old PNGs convert to binary identical TGAs |
|
517 |
4054d 6h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #3
Both new and old PNGs convert to binary identical TGAs |
|
516 |
4054d 6h |
leod |
/highres/textures/ |
PNGOUT optimizations part 5: textures #2
Both new and old PNGs convert to binary identical TGAs |
|
515 |
4054d 6h |
leod |
/highres/textures/ |
PNGOUT optimizations part 4: textures #1
Both new and old PNGs convert to binary identical TGAs |
|
514 |
4054d 6h |
leod |
/highres/screen/ |
PNGOUT optimizations part 3: screen (fonts, hud, menu)
Both new and old PNGs convert to binary identical TGAs |
|
513 |
4054d 6h |
leod |
/highres/ |
PNGOUT optimizations part 2: common, detail, projections, skyboxes
Both new and old PNGs convert to binary identical TGAs |
|
512 |
4054d 6h |
leod |
/highpal/ |
PNGOUT optimizations (you have been warned) part 1: highpal
Both new and old PNGs convert to binary identical TGAs |
|
511 |
4054d 7h |
leod |
/ |
UserMapHacks: Valves, A.dream; MHK reviews |
|
510 |
4064d 23h |
leod |
/ |
UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews |
|
509 |
4070d 22h |
leod |
/maphacks/ |
UserMapHacks: BaeReDX, Jungle Tour 3, Ruin; DukePlus maphacks completed & reviewed |
|
508 |
4080d 17h |
leod |
/maphacks/ |
UserMapHacks: LORCH2, Haunted Castle; Duke in D.C. maphacks reviewed |
|
507 |
4088d 20h |
leod |
/ |
Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh! |
|
506 |
4093d 22h |
leod |
/ |
0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;
UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps |
|
505 |
4102d 17h |
leod |
/ |
0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost
UserMapHacks : Suburbs, MatH: Suburbs |
|
504 |
4105d 19h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
503 |
4107d 23h |
loomsday |
/highres/ |
#4117 polymost version |
|