Rev |
Age |
Author |
Path |
Log message |
Diff |
651 |
3516d 22h |
leod |
/maphacks/ |
Hi Roma Loom! Nice to see you back on duty :-)
UserMapHacks: blablabla |
|
650 |
3518d 21h |
loomsday |
/highres/ |
simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec |
|
649 |
3524d 5h |
loomsday |
/highres/ |
tile #348 +norm +spec |
|
648 |
3535d 21h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
647 |
3550d 2h |
leod |
/maphacks/ |
UserMapHacks: CBP and Attrition groups completed (YEAH!) |
|
646 |
3565d 19h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
645 |
3580d 3h |
leod |
/ |
UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps |
|
644 |
3607d 18h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
643 |
3610d 1h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
642 |
3630d 3h |
leod |
/ |
#1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others |
|
641 |
3648d 18h |
leod |
/ |
Add some newlines to DEFs for maintenance reasons; UserMapHacks |
|
640 |
3659d 22h |
leod |
/ |
UserMapHacks: big update |
|
639 |
3676d 0h |
leod |
/ |
Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more |
|
638 |
3698d 19h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3707d 22h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3709d 0h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3726d 19h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3748d 2h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3762d 1h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3769d 0h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|