Rev |
Age |
Author |
Path |
Log message |
Diff |
643 |
3625d 8h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
642 |
3645d 10h |
leod |
/ |
#1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others |
|
641 |
3664d 1h |
leod |
/ |
Add some newlines to DEFs for maintenance reasons; UserMapHacks |
|
640 |
3675d 5h |
leod |
/ |
UserMapHacks: big update |
|
639 |
3691d 7h |
leod |
/ |
Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more |
|
638 |
3714d 2h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3723d 5h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3724d 7h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3742d 2h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3763d 9h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3777d 8h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3784d 7h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3786d 5h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3788d 5h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3792d 4h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3792d 4h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3794d 5h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3796d 4h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3799d 2h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3803d 4h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|