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Rev Age Author Path Log message Diff
91 5156d 19h loomsday / lighthacks  
90 5156d 20h devastator / Added dynamic lights all around the level. yea baby!  
89 5156d 20h devastator / Added dynamic lights for polymer :P  
88 5156d 20h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5157d 3h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5157d 18h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5157d 19h loomsday / Light hack (SE49 only)  
84 5158d 2h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5158d 6h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5158d 18h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5158d 19h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
80 5160d 17h loomsday / light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines  
79 5162d 20h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5165d 19h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
77 5165d 22h loomsday / and the last lighhacking for the time being until I get cool after constant mapster crashes •_•  
76 5166d 0h loomsday / some basic lighting applied  
75 5166d 20h loomsday / polymer lights test, SE49 only due do heavy lags on my system, so sorry no shadows from lights available atm  
74 5167d 3h loomsday /highres/ oopsie, some typoes in the defs  
73 5168d 18h loomsday /highres/ Tile #450 is now polymer-ready  
72 5170d 19h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  

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