Rev |
Age |
Author |
Path |
Log message |
Diff |
85 |
5325d 22h |
loomsday |
/ |
Light hack (SE49 only) |
|
84 |
5326d 4h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5326d 9h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5326d 21h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5326d 22h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
80 |
5328d 20h |
loomsday |
/ |
light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines |
|
79 |
5330d 23h |
loomsday |
/highres/textures/ |
update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823 |
|
78 |
5333d 22h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
77 |
5334d 1h |
loomsday |
/ |
and the last lighhacking for the time being until I get cool after constant mapster crashes •_• |
|
76 |
5334d 3h |
loomsday |
/ |
some basic lighting applied |
|
75 |
5334d 23h |
loomsday |
/ |
polymer lights test, SE49 only due do heavy lags on my system, so sorry no shadows from lights available atm |
|
74 |
5335d 6h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
73 |
5336d 21h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5338d 22h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5341d 0h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
70 |
5343d 16h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
69 |
5344d 23h |
loomsday |
/highres/textures/ |
#796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition |
|
68 |
5345d 20h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
67 |
5352d 17h |
h266 |
/highres/textures/ |
#251-252 alt-pals now Polymer-ready |
|
66 |
5362d 14h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|