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Rev Age Author Path Log message Diff
95 5148d 22h devastator / added lights for babe land - e4l4  
94 5148d 23h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5150d 23h piterplus /highres/ Normal map for 0893-0895.  
92 5151d 12h devastator / Added lights for e4l3  
91 5158d 21h loomsday / lighthacks  
90 5158d 22h devastator / Added dynamic lights all around the level. yea baby!  
89 5158d 22h devastator / Added dynamic lights for polymer :P  
88 5158d 22h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5159d 5h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5159d 20h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5159d 21h loomsday / Light hack (SE49 only)  
84 5160d 3h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5160d 8h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5160d 20h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5160d 21h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
80 5162d 19h loomsday / light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines  
79 5164d 22h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5167d 21h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
77 5168d 0h loomsday / and the last lighhacking for the time being until I get cool after constant mapster crashes •_•  
76 5168d 2h loomsday / some basic lighting applied  

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