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Rev Age Author Path Log message Diff
97 5174d 13h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5174d 16h devastator / Added Lights for PIGSTY - e4l5  
95 5176d 6h devastator / added lights for babe land - e4l4  
94 5176d 7h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5178d 7h piterplus /highres/ Normal map for 0893-0895.  
92 5178d 20h devastator / Added lights for e4l3  
91 5186d 5h loomsday / lighthacks  
90 5186d 6h devastator / Added dynamic lights all around the level. yea baby!  
89 5186d 6h devastator / Added dynamic lights for polymer :P  
88 5186d 6h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5186d 13h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5187d 4h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5187d 5h loomsday / Light hack (SE49 only)  
84 5187d 11h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5187d 16h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5188d 4h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5188d 5h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
80 5190d 3h loomsday / light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines  
79 5192d 6h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5195d 5h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  

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