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Rev Age Author Path Log message Diff
171 4966d 17h devastator /highres/textures/ 3d texture 0345  
170 4966d 18h devastator /highres/ added def for texture (d s n g) 347  
169 4966d 18h devastator /highres/textures/ 0347 textures only  
168 4967d 6h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4967d 10h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4968d 6h loomsday /highres/ #460 polymerized by Devastator  
165 4968d 7h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4969d 2h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4970d 16h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5019d 16h nightfright / Added: #699 (d/n/s)  
161 5024d 11h loomsday /highres/ fixed missing heightmap for #449  
160 5038d 9h nightfright / Modified: #742_d/n/s  
159 5044d 11h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5047d 18h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5048d 6h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5062d 8h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5062d 8h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5065d 9h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5065d 10h loomsday /highres/ Tile #814 by Cage  
152 5067d 9h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  

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