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Rev Age Author Path Log message Diff
293 4606d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4608d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4618d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4619d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4619d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4623d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4653d 9h spiker /highres/  
286 4658d 21h spiker /highres/ 4154  
285 4685d 8h nightfright / Reverted to previous versions: 341-343  
284 4741d 8h loomsday /highres/sprites/props/ doublesided now  
283 4741d 21h spiker /highres/  
282 4742d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4744d 21h nightfright / Modified: #341, 343  
280 4751d 21h nightfright / Modified: #342, 343, 821, 916, 917  
279 4757d 9h nightfright / Updated: E1M1.mhk  
278 4800d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4808d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4808d 12h spiker /highres/  
275 4816d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4817d 10h loomsday /highres/ polyTile #367  

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