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Rev Age Author Path Log message Diff
302 4588d 2h leod /highres/textures/ fix case of 1151 #2  
301 4588d 2h leod /highres/textures/ fix case of 1151 #1  
300 4588d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4588d 12h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4589d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4600d 1h spiker /highres/sprites/  
296 4600d 20h spiker /highres/sprites/  
295 4607d 3h spiker /highres/ 281  
294 4607d 19h spiker /highres/ Added 4266  
293 4608d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4610d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4619d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4620d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4620d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4625d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4654d 19h spiker /highres/  
286 4660d 7h spiker /highres/ 4154  
285 4686d 18h nightfright / Reverted to previous versions: 341-343  
284 4742d 18h loomsday /highres/sprites/props/ doublesided now  
283 4743d 7h spiker /highres/  

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