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Rev Age Author Path Log message Diff
114 5128d 9h loomsday /highres/ Tile #0449 is now polymerized  
113 5129d 8h loomsday /highres/  
112 5133d 5h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5137d 3h devastator /highres/ definition for 454  
110 5137d 3h devastator /highres/textures/ texture files for 454  
109 5137d 5h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5138d 7h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5138d 7h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5140d 5h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5148d 7h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5156d 12h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5158d 6h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5160d 6h piterplus /highres/ Normal map for 0893-0895.  
88 5168d 5h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5168d 12h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5169d 2h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5169d 10h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5169d 15h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5170d 3h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5170d 3h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  

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