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Rev Age Author Path Log message Diff
114 5119d 21h loomsday /highres/ Tile #0449 is now polymerized  
113 5120d 20h loomsday /highres/  
112 5124d 17h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5128d 15h devastator /highres/ definition for 454  
110 5128d 15h devastator /highres/textures/ texture files for 454  
109 5128d 17h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5129d 19h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5129d 19h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5131d 17h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5139d 19h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5148d 0h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5149d 18h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5151d 18h piterplus /highres/ Normal map for 0893-0895.  
88 5159d 17h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5160d 0h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5160d 14h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5160d 22h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5161d 3h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5161d 15h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5161d 15h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  

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