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121 5102d 1h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5102d 3h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5106d 7h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5133d 9h loomsday /highres/ Tile #0449 is now polymerized  
113 5134d 8h loomsday /highres/  
112 5138d 5h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5142d 3h devastator /highres/ definition for 454  
110 5142d 3h devastator /highres/textures/ texture files for 454  
109 5142d 5h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5143d 7h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5143d 7h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5145d 5h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5153d 7h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5161d 12h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5163d 6h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5165d 6h piterplus /highres/ Normal map for 0893-0895.  
88 5173d 5h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5173d 12h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5174d 3h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5174d 10h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  

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