Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
183 4903d 4h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4904d 4h loomsday /highres/  
180 4909d 5h loomsday /highres/textures/ revised  
179 4909d 6h loomsday /highres/ #372 revised, #368 polymerized  
178 4910d 6h loomsday /highres/ #462-#464 tileset polymerized  
177 4910d 21h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4928d 5h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4928d 10h loomsday /highres/  
174 4947d 6h nightfright / Fixed: #345_s (tga -> png)  
173 4947d 7h nightfright / Maphacks update (by Micky C)  
172 4958d 16h devastator /highres/ Added def for texture 0345 (d n s)  
171 4958d 16h devastator /highres/textures/ 3d texture 0345  
170 4958d 16h devastator /highres/ added def for texture (d s n g) 347  
169 4958d 16h devastator /highres/textures/ 0347 textures only  
168 4959d 5h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4959d 8h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4960d 4h loomsday /highres/ #460 polymerized by Devastator  
165 4960d 6h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4961d 1h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5011d 15h nightfright / Added: #699 (d/n/s)  

Show All