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Rev Age Author Path Log message Diff
209 4861d 0h devastator /highres/textures/ renaming 1140  
208 4861d 0h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4861d 2h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4861d 8h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4862d 11h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4864d 4h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4866d 10h devastator /highres/ Texture 0246 polymer  
202 4866d 16h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4871d 9h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4873d 10h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4873d 17h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4877d 10h loomsday /highres/ Tile #4117 plymerized  
196 4878d 3h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4878d 3h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4879d 8h loomsday /highres/  
193 4879d 22h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4880d 0h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4886d 11h loomsday /highres/ #413 is now polymerized  
190 4895d 9h loomsday /highres/ #0877 is now polymer ready  
189 4897d 7h nightfright / Updated: #1210 (model fix), E2L2.mhk  

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