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Rev Age Author Path Log message Diff
231 4828d 13h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4829d 5h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4830d 4h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4830d 4h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4830d 4h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4830d 5h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4830d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4830d 6h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4831d 3h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4832d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4832d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4832d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4832d 13h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4835d 23h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4836d 6h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4836d 6h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4837d 1h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4837d 5h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4837d 6h devastator /highres/textures/ updates for normal maps  
212 4840d 4h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  

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