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246 4813d 21h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4815d 9h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4815d 23h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4818d 9h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4818d 10h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4818d 23h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4819d 22h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4827d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4829d 5h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4832d 4h devastator /highres/ 349 and 454 diffuse update  
236 4835d 13h h266 /highres/sprites/ #109 decal for E4L8  
235 4835d 21h nightfright / empyrock modifications from Mar 28  
234 4838d 3h devastator /highres/ 333-334 Tentacles embracing  
233 4838d 7h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4840d 5h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4840d 6h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4840d 21h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4841d 21h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4841d 21h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4841d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  

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