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248 4803d 6h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4803d 6h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4812d 1h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4813d 13h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4814d 3h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4816d 13h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4816d 14h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4817d 3h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4818d 2h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4826d 1h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4827d 9h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4830d 8h devastator /highres/ 349 and 454 diffuse update  
236 4833d 17h h266 /highres/sprites/ #109 decal for E4L8  
235 4834d 1h nightfright / empyrock modifications from Mar 28  
234 4836d 7h devastator /highres/ 333-334 Tentacles embracing  
233 4836d 11h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4838d 9h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4838d 10h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4839d 1h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4840d 1h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  

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